This short video documents a class presentation from CTCS 505 last fall, in which Ian, Cynthia and Taiyoung worked with students from other SCA divisions to create an immersive mobile game inspired by the Spike Jonze film Being John Malkovich. Thanks to Ian and co. for their extraordinary efforts in integrating an optical tracking system with a mobile video transmitter to maneuver the instructor around the Zemeckis Center and into chance encounters with other students bent on discussing immersive experiences. This is what interactive media is all about.
Alex Galloway presents Guy Debord’s The Game of War
Monday, March 31, 2008: 3:30 – 4:30PM
Taper Hall Room 212
The Institute for Multimedia Literacy is pleased to present Alex Galloway, speaking on “Guy Debord’s The Game of War.” In this presentation, Galloway explores the contradiction between Debord — a symbol of radical politics and art in 1960s France — and the 19th century Napoleonic campaign game he created. In 1978, Debord designed and fabricated a board game called The Game of War. Thirty years later, Galloway’s software collective RSG is resurrecting this largely forgotten game, translating instructions from French to Java and releasing it as an online computer game.
Galloway is an author and programmer who is also a founding member of the software collective RSG and creator of the data surveillance engine Carnivore. Galloway is the author of Protocol: How Control Exists After Decentralization (MIT, 2004), Gaming: Essays on Algorithmic Culture (Minnesota, 2006) and a new book co-authored with Eugene Thacker called The Exploit: A Theory of Networks (Minnesota, 2007). Galloway teaches at New York University.