My book manuscript Technologies of History: Film, TV, Digital Media, and the Eccentricity of the Past is currently under contract for publication in fall 2010 with the University Press of New England. The book examines alternative forms of visual history as constructed through film, television and digital media over the past 30 years. Integrating theory, historical research and textual criticism, I explore issues of cultural memory, textuality and the impact of digital technologies on our understanding of the past, focusing on works that challenge the conventions and forms of traditional historiography. My goal is to broadly reconsider the range of practices that should be regarded as visual history, drawing special attention to voices and forms of practice that have been left out of mainstream historical discourse. Overall, I argue that the primary aspirations of visual history need not be limited to the production of illusionist narratives but may include the creation of new critical contexts in which viewers simultaneously interrogate the past and rethink the entangled relations of history, memory and media. As an intervention in prevailing discourses of media and history, my aim is to rethink our fundamental relationship to history in response to a diverse and rapidly evolving media landscape that includes online video, science fiction, games and digital networks.
In conjunction with the book, I have also created a rich-media interactive history project of the same title that expands upon a single case study drawn from the book. This project allows for an in-depth exploration of the extraordinary diverse ways the John F. Kennedy assassination has been mediated and reinterpreted, ranging from the Zapruder footage to machinima videos captured from the game JFK Reloaded. For me, these two projects represents an ideal conjunction of scholarly modes, with the book allowing for the in-depth development of a more or less conventional academic argument in linear form. However, the project examines a genuinely diverse range of media texts, so that no reader could reasonably be expected to be familiar with all of the objects under examination. By creating a digital companion to the written text, I was able to perform a different kind of textual analysis, not simply through illustration of examples but by juxtaposing different threads of the argument with related media clips. The experience of navigating this database of critical and mediated works allows the user to experience the argument from multiple perspectives and in varying degrees of specificity.
This chapter examines the impact of digital technologies on the writing of history, arguing that the narrative logics of the database and search engine have resulted in two divergent movements – one that seeks to articulate a “total” history that is encyclopedic in scope and rooted in relatively stable conceptions of historical epistemology; another that exploits digital technology’s potential for randomization and recombination in order to accommodate increasingly volatile visions of the past. At the opposing ends of this spectrum are the Shoah Foundation’s Survivors Project, a randomly accessible archive of over 100,000 hours of video testimonies by Holocaust survivors, and the Recombinant History Project’s Terminal Time, an artificial intelligence apparatus that constructs infinitely variable historical documentaries based on audience biases and beliefs. Although these two projects represent competing conceptions of historiography, both are enabled by the proliferation of digital information systems.
This book chapter is forthcoming in Interactive Frictions, edited by Marsha Kinder and Tara McPherson (University of California Press).
Download “Past Indiscretions: Digital Archives and Recombinant History”
This article presents an initial taxonomy of generic strategies and conventions that have emerged from the past ten years of practice-based research in multimedia pedagogy at USC’s Institute for Multimedia Literacy. These genres emerged organically across a wide variety of courses and disciplines at IML and have subsequently been incorporated into the curriculum of the undergraduate Honors in Multimedia Scholarship program. The taxonomy begins with a more detailed description of the five genres that have been deployed most frequently in the IML’s programs, followed by brief outlines of additional genres and their potential for deployment across a range of disciplinary contexts.
This article is forthcoming in Pre/Text: A Journal of Rhetorical Theory Vol. 20, November 2009 and will be published in conjunction with a dialogue between Steve Anderson and Stuart Moulthrop.
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Abstract:
This article maps two divergent trajectories within a narrowly defined sphere of short-form, time-based digital media created between 1995 and 2005. These works are considered in relation to the historical avant-garde – particularly the Structural film movement of the 1960s and 70s – and analyzed as responses to a range of cultural concerns specific to the digital age. The analysis identifies movement toward two terminal points: first, a mode of remix-based montage inspired by open source programming communities and peer-to-peer networks; and second, the emergence of a mode of imaging termed the “digital analogue”, which foregrounds the material basis of digital production.
Published in Digital Humanities Quarterly vol 1, no 2 Summer 2007
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What will the class of 2020 expect when we (the teachers) meet them for the first time? What should we expect of them? This chapter uses the science fictional device of a time-traveling machine to frame these questions. The aim is to provide a context for examining currently under-recognized styles of learning emerging from contemporary game and remix cultures. We will examine a range of educational practices and suggest three key elements that support learning as a process of critical and creative synthesis: 1) open source scholarship, 2) social networking and 3) youth as cultural mediators.
Written with Anne Balsamo.
Published in Digital Youth, Innovation, and the Unexpected edited by Tara McPherson for the MacArthur Foundation series on Digital Learning (MIT Press 2007)
It is a truism of postmodern culture that the difference between truth and fiction is not what it used to be. But in Jesse Lerner’s Ruins, this is more than an empty slogan, it’s a point of departure. Ruins is a self-proclaimed “fake documentary” that exposes the persistence of colonialist ideology in pre-hispanic histories of Mexico and calls into question the processes by which the disciplines of archaeology and art history are constituted. In Ruins, Lerner is as much concerned with historiography – the processes of writing history – as with history itself. The film mobilizes a multiplicity of historiographical and documentary strategies, ranging from archival footage compilation and hidden camera interviews to cutout animation and fictional recreation. Ruins puts forward a scathing revelation of the racist and colonialist underpinnings of ancient Mesoamerican history and offers in its place an enlightened critique and alternate vision of the region’s past.
Published in F is for Phony: Fake Documentary and Truth’s Undoing, edited by Alex Juhasz and Jesse Lerner (University of Minnesota Press 2006)
Download “The Past In Ruins: Postmodern Politics and the Fake History Film”

“A remarkable and misguided consensus exists among both historians and media critics regarding television’s unsuitability for the construction of history. Notwithstanding The History Channel’s promise to provide access to “All of History – All in One Place,” television viewers are often characterized as victims in an epidemic of cultural amnesia for which television is both disease and carrier. TV, so the argument goes, can produce no lasting sense of history; at worst, it actually impedes viewers’ ability to receive, process, or remember information about the past.”
This essay examines an array of television shows, ranging from Star Trek and Quantum Leap to Meeting of Minds and You Are There, to argue against prevailing assumptions about TV and history and the culture of amnesia that television is supposed to produce.